I started off 2019 with a star fighter for Space Jam, and this post details its build process.
First I tried experimenting with the cockpit using a printed Space Police canopy.
These missile launchers are something I always enjoy incorporating when possible, and with play functions playing an important part in the Star Fighter category I planned to have two of the them in the ship. On the right is an arch combination that gave a nice tight fit around the missile.
The primary play feature involved magnets and a docking bay. This rough setup gave me a good idea of what distance was needed between the prongs.
Some long wedge elements worked well on the outer sides of the prongs, with stripes of red on the top and bottom.
I wasn’t sure exactly how the cockpit would fit against the main body of the craft, so this was just a quick setup to get a better idea of how it would work.
Prison pods of the same style as my Rebel Wrangler’s fit easily in the back. And at this point I realized the outside of the cockpit pod looked very plain all in bley, so I tried adding 4×4 car roofs in red.
I didn’t want the magnets to look out of place, so black greebles were added around them. This SNOT slope setup at the back of the docking bay seemed a bit out of place to me.
So I tried continuing the greebles across. Which was better, but still not quite what I wanted.
Eventually I settled on this design.
Then I could move onto finishing the rear of the prongs.
And incorporating the cockpit again too. I planned to have the missile launchers in a mirrored pod on the opposite side.
Which worked, but this layout made the star fighter nearly as wide as it was long. Not very sleek looking!
So I reworked the prongs to allow the outer pods to fit several studs nearer.
This worked a lot better and next I could decide what to add between the prison pods on top of the ship.
All good star fighters need plenty of weaponry so I built a quad cannon setup.
Last were the thrusters – I tried two options as shown here, and decided the 2×2 dish design was best.
With the main star fighter complete it was time to get going on the small police speeder to fit in the docking bay.
I tried to match the style of speeder to the star fighter, and had another neat trans green windscreen to use. The shape ended up being very reminiscent of a helicopter, which seemed fitting.
This was a setup I experimented with and though it looked completely out of place, I thought the intersecting square motif was interesting.
I came up with a more suitable solution later.
Last I decided to add a third vehicle for the police to be after. This one came together far quicker than the others, and made good use of our limited teal parts selection. And of course it also featured magnets so it could be picked up by the Magnetic Mediator.
All in all this must have been one of the models I reworked most, but I was pretty pleased with the result.
Let us know if you have any questions or suggestions for future posts!
Magnetic Mediator: Build Log
I started off 2019 with a star fighter for Space Jam, and this post details its build process.
First I tried experimenting with the cockpit using a printed Space Police canopy.
These missile launchers are something I always enjoy incorporating when possible, and with play functions playing an important part in the Star Fighter category I planned to have two of the them in the ship. On the right is an arch combination that gave a nice tight fit around the missile.
The primary play feature involved magnets and a docking bay. This rough setup gave me a good idea of what distance was needed between the prongs.
Some long wedge elements worked well on the outer sides of the prongs, with stripes of red on the top and bottom.
I wasn’t sure exactly how the cockpit would fit against the main body of the craft, so this was just a quick setup to get a better idea of how it would work.
Prison pods of the same style as my Rebel Wrangler’s fit easily in the back.
And at this point I realized the outside of the cockpit pod looked very plain all in bley, so I tried adding 4×4 car roofs in red.
I didn’t want the magnets to look out of place, so black greebles were added around them. This SNOT slope setup at the back of the docking bay seemed a bit out of place to me.
So I tried continuing the greebles across. Which was better, but still not quite what I wanted.
Eventually I settled on this design.
Then I could move onto finishing the rear of the prongs.
And incorporating the cockpit again too. I planned to have the missile launchers in a mirrored pod on the opposite side.
Which worked, but this layout made the star fighter nearly as wide as it was long. Not very sleek looking!
So I reworked the prongs to allow the outer pods to fit several studs nearer.
This worked a lot better and next I could decide what to add between the prison pods on top of the ship.
All good star fighters need plenty of weaponry so I built a quad cannon setup.
Last were the thrusters – I tried two options as shown here, and decided the 2×2 dish design was best.
With the main star fighter complete it was time to get going on the small police speeder to fit in the docking bay.
I tried to match the style of speeder to the star fighter, and had another neat trans green windscreen to use. The shape ended up being very reminiscent of a helicopter, which seemed fitting.
This was a setup I experimented with and though it looked completely out of place, I thought the intersecting square motif was interesting.
I came up with a more suitable solution later.
Last I decided to add a third vehicle for the police to be after. This one came together far quicker than the others, and made good use of our limited teal parts selection. And of course it also featured magnets so it could be picked up by the Magnetic Mediator.
All in all this must have been one of the models I reworked most, but I was pretty pleased with the result.
Let us know if you have any questions or suggestions for future posts!